Latency is the time it takes for data to travel from one point to another. Low latency means minimal delay, which is crucial in esports where even a fraction of a second can decide the outcome of a game.
A redundant network has backup systems in place to prevent downtime. If one connection fails, another takes over instantly, ensuring uninterrupted service.
Failover is the process of automatically switching to a backup system when the main system fails. This keeps networks running smoothly, even if something goes wrong.
A DDoS attack happens when hackers flood a network with too much traffic, causing it to slow down or crash. Protective measures help prevent these attacks and keep services online.
High-performance network switches built for speed, stability, and handling massive data loads, essential for esports and live events.
Packet loss happens when bits of data don’t reach their destination, causing lag, glitches, or disconnections.Jitter is when data packets arrive at different times instead of in a steady flow, leading to stuttering or lag in online games and live streams.
An ISP is the company that provides access to the internet, like a home broadband provider or a dedicated fiber service for events.
IoT (Internet of Things) devices are smart systems that collect and exchange data in real time. In event networking, IoT helps monitor and optimize network performance automatically.
Instead of sending all data to faraway servers, edge computing processes information closer to where it's needed. This reduces delay and improves performance, especially for esports and live events.